Sunday, September 4, 2016

Visual Development

 

In the first couple of weeks of class we learned how to better cut and place our uv's and some photoshop techniques to get out unwanted highlights/shadows as well as making it so the workflow left us with everything still. A deconstructive workflow.

The next two weeks were based on lighting and texturing within Maya.

I found that learning about the mila materials within Maya really opened my eyes to the potential of creating textures without having to paint out everything in photoshop or something. The ability to create dirt or paint or any number of types of nodes over the initial texture gives more life and realism to the objects.

Image Based Lighting

Key Light

Warm Light

I attempted to use Nuke again for the first time in months. I didn't really have time to do much but I at least combined the light layers together.

Final
*Though it could use more work in Nuke.